Iccari again. I actually managed to finish the second draft of his story here recently, but I’m not sure what to do with it anymore. ๐
A slightly older version of Iccari. OH MY IT MUST BE FOR THE SEQUEL. Or not.
Here’s the female version of the nomad from a few weeks ago. The idea is that each class has a male and female version you can choose between, with a few different “palette swaps” of each.
Male and female variants of the feral.
A random girl, because I felt like it.



More concept art for the same game idea shown last week. This is the feral class, perhaps the most tank-worthy of the classes. They can equip a great range of armor and are right at home on your party’s front lines.
Some more sprite concepts along the same lines as the ones featured last week. These ones are of the nomad. The left two are map sprites, while the rightmost one is a battle sprite.
Concept art for a game idea that may or may not replace AetherFall. This is a character class you can have in your party, the Illusionist. He toys with the threads of time and space to confuse and attack the enemy. He’s also a decent melee fighter.
Hey, it looks like an NES sprite! Oh, the nostalgia! Or something like that. I’ve actually considered doing the in-game art like this; in high resolution but with simple shapes and a limited palette of bold colors.
Here’s an alternate look with much more detail. No nostalgia factor, of course, but it would be much better animated.
Another character class, the ranger. These guys can attack from the back or front row, but also double as a support class to heal your other characters.
Perhaps a princess in need of saving?
Concept art for Yet Another Game Idea I Will Never Completeรขโยข.
Another attempt at coming up with a decent costume design for Iccari. Of course, in the story, he doesn’t wear the same thing from beginning to end.
Costume design concept for the antagonist. I really need to finish up the second draft of this story…
Talk about a blast from the past, this is a sketch based on a character I doodled way back in
Costume design concept for Glenn the paladin, yet another character of mine in need of a production to call his own. ๐
Here’s yet another one of Iccari.
Don’t worry, Swordmaster Odyssey isn’t gone forever. ๐
A concept sketch of Zorgamund, the hunter who tracks Iccari relentlessly. It seems he has no tangible reason to spend so much time tailing a single elftail, besides perhaps his own unyielding madness.
An older version of Dante from AetherFall. I may end up using a version closer to this in the final game.
A bandit from the mountains of Laurooga. You encounter them throughout the early section of the game. Thankfully, they’re pretty weak and your militia and crossbowmen should little trouble dealing with them.
A concept sketch for the bandit’s in-game sprite.
A member of Clan Sergio, from AetherFall. These proud warriors protect the village of Bel where the star gazer’s observatory can be found. They also claim command of much of western Laurooga, having the unyielding loyalty of the surrounding farmers, larborers, and artisans scattered throughout the area.
Vedette, a member of Clan Sergio, accompanies Dante throughout his journey. Although she’s generally your last line of defense in the game, she holds up fairly well for short periods of time so long as she’s not swamped by a large group of enemies all at once.