Category Archives: Art

Assorted sketches, drawings, and paintings for your amusement.

Sketchbook Monday #75

sketchIccari again. I actually managed to finish the second draft of his story here recently, but I’m not sure what to do with it anymore. ๐Ÿ™

sketchA slightly older version of Iccari. OH MY IT MUST BE FOR THE SEQUEL. Or not.

sketchHere’s the female version of the nomad from a few weeks ago. The idea is that each class has a male and female version you can choose between, with a few different “palette swaps” of each.

sketchMale and female variants of the feral.

sketchA random girl, because I felt like it.

Sketchbook Monday #74

sketchMore concept art for the same game idea shown last week. This is the feral class, perhaps the most tank-worthy of the classes. They can equip a great range of armor and are right at home on your party’s front lines.

sketchSome more sprite concepts along the same lines as the ones featured last week. These ones are of the nomad. The left two are map sprites, while the rightmost one is a battle sprite.

Sketchbook Monday #73

sketchConcept art for a game idea that may or may not replace AetherFall. This is a character class you can have in your party, the Illusionist. He toys with the threads of time and space to confuse and attack the enemy. He’s also a decent melee fighter.

sketchHey, it looks like an NES sprite! Oh, the nostalgia! Or something like that. I’ve actually considered doing the in-game art like this; in high resolution but with simple shapes and a limited palette of bold colors.

sketchHere’s an alternate look with much more detail. No nostalgia factor, of course, but it would be much better animated.

sketchAnother character class, the ranger. These guys can attack from the back or front row, but also double as a support class to heal your other characters.

Sketchbook Monday #71

Aetherfall is currently being put on hold while I evaluate the title. In other words, I need to take into account what’s done so far, what’s working, what’s not, and come to a conclusion on whether or not it’s worth going on or if I need to focus my efforts elsewhere. In the meantime, though, this means that Swordmaster Odyssey should return in a week or two. For now, though, here’s Sketchbook Monday.

sketchAnother attempt at coming up with a decent costume design for Iccari. Of course, in the story, he doesn’t wear the same thing from beginning to end.

sketchCostume design concept for the antagonist. I really need to finish up the second draft of this story…

sketchTalk about a blast from the past, this is a sketch based on a character I doodled way back in Sketchbook Monday #7!

sketchCostume design concept for Glenn the paladin, yet another character of mine in need of a production to call his own. ๐Ÿ™

Sketchbook Monday #68

sketchAn older version of Dante from AetherFall. I may end up using a version closer to this in the final game.

sketchA bandit from the mountains of Laurooga. You encounter them throughout the early section of the game. Thankfully, they’re pretty weak and your militia and crossbowmen should little trouble dealing with them.

sketchA concept sketch for the bandit’s in-game sprite.

Sketchbook Monday #67

Sketchbook Monday on a Monday. Let’s see how long this trend lasts, shall we?

sketchA member of Clan Sergio, from AetherFall. These proud warriors protect the village of Bel where the star gazer’s observatory can be found. They also claim command of much of western Laurooga, having the unyielding loyalty of the surrounding farmers, larborers, and artisans scattered throughout the area.

sketchVedette, a member of Clan Sergio, accompanies Dante throughout his journey. Although she’s generally your last line of defense in the game, she holds up fairly well for short periods of time so long as she’s not swamped by a large group of enemies all at once.

AetherFall: Dante

AetherFall's Dante
This is Dante, the character you will be playing as in AetherFall. He is a star gazer that studies the night sky along with the many sages and scholars that live in a small community on the far side of Laurooga. His adventure begins when he is sent across the continent to deliver a message. You control him directly in the field as the other units under your command tag along. Dante can fight to some degree using his knife and baton, but his power and hit points are low, so you want to keep him out of trouble as much as possible.

Still can’t quite capture the charm that the militia unit had. ๐Ÿ™

Inked with pigma micron markers on 12f animation paper. Colored in Photoshop.