As per tradition, I am a day late.
The offensive-minded Feral class from Project Overworld. Oh, I want to make this game so bad!
Another, much rougher sketch of the Feral.
The ranger/nomad, from the same game concept.
As per tradition, I am a day late.
The offensive-minded Feral class from Project Overworld. Oh, I want to make this game so bad!
Another, much rougher sketch of the Feral.
The ranger/nomad, from the same game concept.
Goodness! What’s it been? Three months now since the last Sketchbook Monday? Life has been unkind to me as of late and, honestly, I haven’t been drawing a whole lot lately. That’s not a good thing, I guess. I promise I’ll try harder. 🙁
An updated version of Kirimaru, a character I designed for the Tactics Heroes Project.
A very rough sketch of Glenn, who has never appeared in anything, but shows up pretty often here on Sketchbook Monday.
An early pass of Serenity, the possible main character for an upcoming project.
An early pass of Professor Waetcher, a supporting character from the same project. His face is a little lopsided here, I guess. D:
I’ve been busy paradigm shifting the past week and a half which means I’ve gotten pretty much nothing done. Bad Dale! Bad!
Lighting from Final Fantasy XIII.
Hope Estheim from the same game.
I just realized I haven’t done this in awhile! (Well, actually that’s a lie.) Anyway, today I’ll show off some concept sketches of an adventure game I’ve been working on lately.
This tower is where the game takes place. It has a strange and unusual history behind it—the perfect place for an adventure game. Your ultimate goal is to reach the top of the tower. But why? And why are so many people here to explore this abandoned place? I can’t say yet. It’s too early to give away the plot.
This is your son. He’ll be accompanying you on your adventure. Why are you taking your son with you to such an obviously dangerous place? Because it’s a video game. You’ll have to wait and find out.
This is an adventurer who sees the tower as yet another place to explore and discover. He doesn’t look like it in this sketch, but he’s actually pretty friendly and outgoing.
This girl followed her friend to the tower. Her friend doesn’t really like her that much, but he seems to put up with her for the time being. (Her friend isn’t pictured here, but the sketch of your son above was originally meant to be her friend.)
This is a woman who has come to the tower for personal reasons. And by personal reasons, I mean I haven’t decided why she’s there exactly, I just know that she’s important to the game’s progression. Her character has actually changed a great deal since I doodled this sketch, so expect her to look completely different the next time you see her.
This is a gruff-looking wanderer who likes to keep to himself. Being an adventure game where you spend most of your time exploring and poking around and using random items in your inventory on each other in a vain attempt to progress all the other characters see you as a perceptive individual and, for some reason, the wanderer likes that about you.
An early design for a character in the game I don’t want to give away yet. I didn’t like this design, so he won’t look like this in the final game.
It’s the kid from My Brother. No, I haven’t forgotten about it. I’ll work on it some more sometime soon, I hope.
The little brother from My Brother. He looks a little too old here, methinks.
You’ll have to excuse the quality on these next two scans. They’re just little doodles that I did on notebook paper while jotting down a few ideas. I’d like to do a simple adventure game, you see, and these were a couple of the random character ideas that I had at the time.
The idea here is that the character is looking at their reflection in the car window as they ride. This is the reflection they’re seeing and the character is, well, you the player looking at it.
I actually scanned all this on Monday, but I was “lucky” enough to catch a wonderful cold from my brother and have spent the past few days putting up with headaches and manufacturing snot.
Concept art of Naomi from Under a Different Moon.
More concept art of Naomi.
Concept of Ulf from Under a Different Moon.
You can tell this person is serious because their hair is blowing in the wind. It’s a proven, scientific fact that wind blows through your hair when you are serious and also awesome.
This is a future character from Swordmaster Odyssey that will–should the story continue in its current direction–be introduced not too long from now.
Yes, I said I would cancel this, but if there’s one thing harder for me than finishing something, it’s giving it up. Why those two things don’t cancel each other out is beyond me, unfortunately. 🙁
Concept art for a random side-scrolling game I had an idea for. The character can switch between a long-range attack (here a rifle) and short-range melee attack (here a sword). Two two designs are male and female versions of the hero. Beyond this and a sketch of the jump pose, nothing ever came of it. Honestly, I have enough unfinished ideas as it is. Why can I not think small?
Concept art for Under a Different Moon.
More concept art for Under a Different Moon. The design for this character’s armor was largely scrapped and redone.
The most ambitious concept art for Under a Different Moon! The finished version of this is is meant to be the “cover art” that will appear on the main page of the site once it goes up. That idea may change, though, considering many of these characters don’t appear until late in the narrative, and I’m not sure if I’m ready to commit to their designs until I get to doing the art for their first appearances.
Happy New Year, everyone! Welcome to 2010. Hopefully things start going a little better here at Vision Riders. Not sure why I’m doing another Sketchbook Monday, or if this one will be the last, but enjoy the ride while it lasts I suppose. If you’d like to see Sketchbook Monday continue, please let me know. As far as I can tell, nobody reads the blog.
Two characters, Khalil (“Kal”, the boy) and Jacob (the spiky-hair girl), from a story I have been toying with and have managed to write some of. If ever finished, I don’t think it’s something that would fit in here at Vision Riders.
Random guy I drew because I needed the practice. Seriously, people, would you believe I spent two years in art school? I should be able to draw better than this! Practice, practice, practice. I must become more diligent in the coming year so that my skills may become stronger.
Serious guy/girl/something. You can tell they’re serious because their hair is blowing in the wind. That’s serious stuff! You’ll notice I’ve been tweaking my style as of late. I want something more realistic, but still stylized. Granted, I’ve been trying to do that since long before Vision Riders. One day, I will perfect it! Bah! If only that day were today.
Who dares to challenge the might of the paladin, Glenn?
Random ninja/samurai guy I felt like drawing. Honestly, I don’t think he turned out too bad.
So much so, in fact, that I ended up drawing his whole body. I generally try to avoid giving characters scarves because the only canon Vision Riders hero, Jessie, already has one, but he ended up with one anyway.
This may be the last Sketchbook Monday I do. Not the last one this year, the last one period. No one really reads the blog as it is, so I might as well save my efforts for entries that are more worthwhile. Meh.
A character design for a super-quick game idea. Except that nothing is super-quick with me. I could turn The Raven into War and Peace without so much breaking a sweat. And I could do it in my sleep. With both arms tied behind my back. And a blindfold. Although if I were sleeping, that’d be kind of redundant.
This is the co-pilot design. The idea of the game is that you’re piloting a drill from the Earth’s crust all the way to its molten iron core. Really, from a gameplay standpoint, you’d only need one character to personify the player, but I felt like giving the hero a co-pilot so here she is.
Here they are together. They make a cute couple, don’t they?
One more of the girl.
Something I just felt like sketching; a girl in a basketball jersey.
This is what I wasted my time on all last week. This page is an excerpt from a simple sketched draft of a short story in comic form. The draft is complete, but as usual, I am doomed to never finish anything so don’t expect to ever see me work on the real thing. 🙁 There’s fourteen more pages besides this one. Ouch! It was well over what I was shooting for.
I’m not wild about this new sketchbook I’ve purchased. The paper is too dark and flimsy, and the scans are coming out very poorly (though a bit better than I expected they would, I will admit). I’ll probably try to “burn through” this paper as quickly as I possibly can. In the meantime, here’s a very, very late Sketchbook Monday.
Still experimenting with the art style for Under a Different Moon. Here’s an older version of Iccari, along with ????. I’d like to serialize the story here on Vision Riders, but I’m waiting on input first. I want the story to be the best it can possibly be, despite its age and cliché-ridden plot.
Look, it’s anime Iccari!
Here’s a more realistic rendition that my sketchbook paper utterly ruined. This is close to the style I’d like to use, but it wouldn’t look right with my horrid skill, so I’m afraid to use it at all. Oh, how I wish I could paint! T_T